| Potions | ||
| Healing | Partly restores your health points. | |
| Full Healing | Fully restores your health points. | |
| Mana | Partly restores your mana. | |
| Full Mana | Fully restores your mana. | |
| Rejuvenation | Partly restores your health points and your mana. | |
| Full rejuvenation | Fully restores your health and your mana. | |
| Elixirs | ||
| Strength | Permanently adds +1 to your Strength. | |
| Magic | Permanently adds +1 to your Magic. | |
| Dexterity | Permanently adds +1 to your Dexterity. | |
| Vitality | Permanently adds +1 to your Vitality. | |
| Spectral Elixir | Permanently adds +2 to All Attributes. | |
| Oils | ||
| Blacksmiths Oil | Repairs 20% of an item's durability. If the item is fully repaired. Adds 1 point of extra durability to the item permanently. | |
| Oil of Accuracy | +1 to hit of a weapon | |
| Oil of Fortitude | Increases permanently the current and maximum durability of an item. +10 to +50 to the max. Maximum is at 200. | |
| Oil of Sharpness | +1 to maximum damage of weapons. Cannot use an infinite number of times. After a certain amount, perhaps 20 it stops adding damage. | |
| Oil of Ages | Makes an item's durability indestructible. | |
| Oil of Death | Greatly increases damage potential of weapon. | |
| Oil of Durability | +50% durability to a weapon. If the item is fully repaired, then 1 point of extra durability is added to the item permanently. | |
| Oil of Hardening | +1 or +2 AC to helms and shields, +2 to body armour. Benefits are removed if you start a new game. | |
| Oil of Imperviousness | +3 to +6 AC for armor and shields. | |
| Oil of Masterty | Increased weapon's chance to by 10%. | |
| Oil of Permanence | Makes an item indestructible. | |
| Oil of Skill | Reduces attributes needed to use Armour or Weapon | |
| Rune | ||
| Rune of Fire | Emits a one square burst of fire. No attributes needed to use. | |
| Greater Rune of Fire | Explodes in an expanding ring of fireballs - like immolation. 42 Magic required to use. | |
| Rune of Lightning | Produces a one square of lighting wall. 13 Magic required to use. | |
| Greater Rune of Lightning | Emits a expanding ring of Lightning. 42 Magic required to use. | |
| Rune of Stone | Sets petrifaction trap. When stepped on it will turn monster into stone. 25 Magic required to use | |