| Apocalypse | Flames jet out of the ground beneath each enemy on the screen, inflicting heavy fire damage. Very useful if helplessly surrounded by attacking enemies. (No Book Available) | |
| Berserk (Hellfire Only) |
Casting this on a creature will make it attack the nearest living thing next to it. No good when you're standing close to it but it can draw a lot of creatures attention for a while so you can slaughter some others. | |
| Bloodstar | Each Blood Star hit does 1/3 the caster's magic statistic in damage to the enemy. | |
| Bone Spirit | This spell launches a ghost, which will travel from enemy to enemy. Each enemy he comes in contact with loses 1/3 of their total hit point count. | |
| Chain Lightning | Fires out an array of lightning in all directions, hitting friend or foe. The higher the level of the spell, the more Chain Lightning shot out, and the more damage done by the Chain Lightning. | |
| Charged Bolt | Multiple bolts of slow moving electricity float around the room in random directions, until they make contact with a foe or until the spell wears out. The higher the level of the spell, the more Charged Bolts are shot, and the more damage each Charged Bolt does. | |
| Disarm Trap | ||
| Elemental | A fire elemental is shot and rushes toward the target, exploding into a fireball on impact. The higher the level of the spell, the faster the Elemental, and the more damage done by him. | |
| Fireball | It will release a ball of fire that is quite powerful. It will explode when it hits the target so it does damage to creatures surrounding the one that is hit aswell. | |
| Firebolt | A burst of fire is shot, taking minimal mana and doing little damage. The higher the level of the spell, the more damage done by the Firebolt. | |
| Firewall | Casting this spell will cause a wall of fire to erupt from the ground, burning those who are stupid enough to step in it. The higher the level of the spell, the longer the Fire Wall will burn, and the more damage the flames will do. | |
| Firewave | A mobile wall of fire sweeps across the floor in the direction you are facing, inflicting damage upon anything is its path. The higher the level of the spell, the greater the width of the Flame Wave, and the more damage each Wave does. | |
| Flash | This short range spell can pack a heavy punch. A ring of energy, called Flash, is shot out from the player into the surrounding adjacent squares, giving enemies surrounding you a bit of a shock. The higher the level of the spell, the more damage the Flash does. | |
| Golem | A stone Golem rises out of the ground and wanders the level for prey, whom he seeks to pound into a pulp. The hit points of the Golem are determined on the level of the spell and the caster's total mana count. The higher the level of the spell, the more damage the Golem does, and the more hit points the Golem has. | |
| Guardian | A three headed dragon emerges from the ground, with each head firing Firebolts at surrounding enemies. The dragon cannot be hit, therefore casting Guardians in rooms full of enemies can earn you a few easy kills. The higher the level of the spell, the more damage the Firebolts do, and the longer the Guardian will remain. | |
| Healing | This spell will heal you, recovering some lost hit points. The higher the level of the spell, the more hit points you will recover with each use of the spell. | |
| Heal Others | This spell will heal the desired creature, friend or foe. The higher the level of the spell, the more hit points the creature will recover. | |
| Holy Bolt | Casting fires a ball of holy magic, so only the undead will be harmed from impact. Therefore you can not hit your fellow human adventurers in multiplayer games, making co-op play less painful. The higher the level of the spell, the more damage the Holy Bolt will do. | |
| Identify | Identify will reveal all characteristics of an enchanted or special item, much like how Cain will identify items for you in town. (No Book Available). | |
| Immolation (Hellfire Only) |
Life saver! It will shoot fireballs in an angle of 360 degrees | |
| Inferno | This spell streams a jet of fire in front of the caster, burning all those who make contact. The higher the level of the spell, the more damage the Inferno fire will do. | |
| Infravision | Infravision will show all enemies on the screen highlighted in red, even if the enemy is beyond the usual range of sight, which includes on the other side of walls. (No Book Available) | |
| Lightning | A concentrated bolt of lightning will be shot at the desired target when casted. The higher the level of the spell, the more damage done by the Lightning. | |
| Lightning Wall (Hellfire Only) |
Hail to the inventor of this one! This is the best spell in the same! It works the same a firewall but stronger and it affects more types of creatures. | |
| Mana Restore (Hellfire Only) |
Recharges Mana | |
| Mana Shield | A Mana Shield will be casted upon the player. In effect, all damage done to the player will be absorbed by the shield, using mana per hit. The higher the level of the spell, the more effective the shield is, and thus the less damage the caster will take. | |
| Nova | A circular blast of energy will be shot from the player and expand outward, inflicting all creatures surrounding the player, friend or foe. (No Book Available) | |
| Phasing | A Phase will teleport the player to a random location on the screen. It uses little mana, and can be useful when surrounded by a group of enemies. | |
| Rage (Hellfire Only) |
It will add; 2 x your level to your strength and vitality and 1.5 x your level to dexterity. | |
| Recharge Staff | Recharge Staves (Staff lose up to half the charges) | |
| Repair Item | Repair Weapons (Weapon lose 5 max durability) | |
| Reflect | Reflects some damage from an attacking creature upon itself. | |
| Resurrect | If a character is killed, and his body remains (provided he does not restart in town) a Resurrect spell can be casted, bringing him back to life with one hit point and one mana count. (No Book Available) | |
| Ring Of Fire (Hellfire Only) |
This will put a ring of fire around you. Quite useful when there's a lot of enemies around you. | |
| Search (Hellfire Only) |
Great addition to the game. It will highlight any items that are on the floor around you. Doesn't last long though. | |
| Stone Curse | An effective spell which will turn the desired target to stone for a short period of time. During this time he can't move or attack, making him easy prey. A lower level spell of Stone Curse will not be effective as a high level, requiring multiple castings upon the target until it becomes 'stoned'. The higher the level of the spell, the longer the target will remain in stone, and the more effective the Stone Curse will be. | |
| Telekinesis | Allows distant objects to be 'triggered'. With this spell, doors and chests can be opened from afar, as can the picking up of items, the pushing of levers, the pushing of enemies, and many other possibilities. | |
| Teleport | Gets you out of messy situations. Teleport yourself anywhere in view. | |
| Town Portal | A handy spell which will save you minutes of load time and backtracking. Casting this spell will open up a blue portal, which will take you directly to town to town). Once you return from town through the blue portal, it disappears. | |
| Warp (Hellfire Only) |
Teleports you to the nearest stairwell. |