Amber +17% to 20% resist all
Angel's all spells are raised one level
Arch-Angel's all spells are raised two levels
Azure +24% to +25% resist lightning
Bent -45% to -60% damage
Blessed +91% to +105% Armor
Blue +10% to +18% resist lightning
Bountiful charges are tripled
Brass -1 to -4 to hit
Bronze +1 to +5 to hit
Brutal +81% to +90% damage
Burgundy +31% to +40% resist fire
Champions +126% to 150% damage and +51 to +75 to hit
Clumsy -45% to -65% damage and -1 to -5 to hit
Cobalt +41% to +50% resist lightning
Crimson +21% to +40% resist fire
Crystal +41% to +50% resist magic
Crystalline +200% + damage, low durability
Deadly +38% to +45% damage
Diamond +51% to 60% resist magic
Doppelganger's Occasionally crates a duplicate {i.e. a doppelganger} of the monster you strike
Dragon's +51 to +60 mana
Drake's +41 to +50 mana
Dull -20% to -40% damage and -4 to -5 to hit
Emerald +41% to +50% resist all
Fine +20% to +30% armor
Frog's -1 to -10 mana
Garnet +41% to +50% resist fire
Glorious +71% to +90% armor
Godly +171% to +200% armor
Gold +25 to +27 to hit
Heavy +51% to +65% damage
Holy +151% to +170% armor
Hyena's -11 to -25 mana
Hydra's +81 to +100 mana
Iron +6 to +8 to hit
Ivory +31% to +40% resist magic
Jade +21% to +30% resist all
Jagged +20% to +35% damage
Jester's inflicts random 0 - 500% damage
King's +151% to +175% damage and +76 to +100 to hit
Knights +100% to +105$ damage and +31 to +40 to hit
Lapis +31% to +40% resist lightning
Lord's +81% to +95% damage and +21 to +30 to hit
Massive +96% to +110% damage
Master's +105% to +115% damage and +41 to +50 to hit
Grand +41% to +55% armor
Mithril +41% to +60 to hit
Merciless +151% to +175% damage
Meteoric +61 to +80 to hit
Obsidian +35% resist all
Pearl +21% to +30% resist magic
Platinum +31 to +40 to hit
Plentiful charges doubled
Red +15% resist fire
Ruby +51% to +60% resist fire
Rusted -25% to -50% armor
Ruthless +126% to +150% damage
Saintly +111% to +130% armor
Sapphire +51% to +60% resist lightning
Savage +111% damage
Serpent's +30 to +35 mana
Sharp +20% to +35% damage and +1 to +5 to hit
Silver +16 to +20 to hit
Snake's +21 to +30 mana
Soldier's +66% to +80% damage and +16 to +20 to hit
Spider's +10 to +15 mana
Steel +11 to +15 to hit
Strong +31% to +35% armor
Strange +101 to +150 to hit
Sturdy +20% to +30% armor
Tin -6 to -10 to hit
Topaz +10% to +15% resist all
Useless -80% damage
Valiant +56% to +70% armor
Vulnerable -51% to -100% armor
Warrior's +51% to +65% damage and +11 to +15 to hit
Weak -30% damage
Weird +81 to +100 to hit
White +10% to +20% resist magic
Wyrm's +61 to +80 mana