| Amber +17% to 20% resist all |
| Angel's all spells are raised one level |
| Arch-Angel's all spells are raised two levels |
| Azure +24% to +25% resist lightning |
| Bent -45% to -60% damage |
| Blessed +91% to +105% Armor |
| Blue +10% to +18% resist lightning |
| Bountiful charges are tripled |
| Brass -1 to -4 to hit |
| Bronze +1 to +5 to hit |
| Brutal +81% to +90% damage |
| Burgundy +31% to +40% resist fire |
| Champions +126% to 150% damage and +51 to +75 to hit |
| Clumsy -45% to -65% damage and -1 to -5 to hit |
| Cobalt +41% to +50% resist lightning |
| Crimson +21% to +40% resist fire |
| Crystal +41% to +50% resist magic |
| Crystalline +200% + damage, low durability |
| Deadly +38% to +45% damage |
| Diamond +51% to 60% resist magic |
| Doppelganger's Occasionally crates a duplicate {i.e. a doppelganger} of the monster you strike |
| Dragon's +51 to +60 mana |
| Drake's +41 to +50 mana |
| Dull -20% to -40% damage and -4 to -5 to hit |
| Emerald +41% to +50% resist all |
| Fine +20% to +30% armor |
| Frog's -1 to -10 mana |
| Garnet +41% to +50% resist fire |
| Glorious +71% to +90% armor |
| Godly +171% to +200% armor |
| Gold +25 to +27 to hit |
| Heavy +51% to +65% damage |
| Holy +151% to +170% armor |
| Hyena's -11 to -25 mana |
| Hydra's +81 to +100 mana |
| Iron +6 to +8 to hit |
| Ivory +31% to +40% resist magic |
| Jade +21% to +30% resist all |
| Jagged +20% to +35% damage |
| Jester's inflicts random 0 - 500% damage |
| King's +151% to +175% damage and +76 to +100 to hit |
| Knights +100% to +105$ damage and +31 to +40 to hit |
| Lapis +31% to +40% resist lightning |
| Lord's +81% to +95% damage and +21 to +30 to hit |
| Massive +96% to +110% damage |
| Master's +105% to +115% damage and +41 to +50 to hit |
| Grand +41% to +55% armor |
| Mithril +41% to +60 to hit |
| Merciless +151% to +175% damage |
| Meteoric +61 to +80 to hit |
| Obsidian +35% resist all |
| Pearl +21% to +30% resist magic |
| Platinum +31 to +40 to hit |
| Plentiful charges doubled |
| Red +15% resist fire |
| Ruby +51% to +60% resist fire |
| Rusted -25% to -50% armor |
| Ruthless +126% to +150% damage |
| Saintly +111% to +130% armor |
| Sapphire +51% to +60% resist lightning |
| Savage +111% damage |
| Serpent's +30 to +35 mana |
| Sharp +20% to +35% damage and +1 to +5 to hit |
| Silver +16 to +20 to hit |
| Snake's +21 to +30 mana |
| Soldier's +66% to +80% damage and +16 to +20 to hit |
| Spider's +10 to +15 mana |
| Steel +11 to +15 to hit |
| Strong +31% to +35% armor |
| Strange +101 to +150 to hit |
| Sturdy +20% to +30% armor |
| Tin -6 to -10 to hit |
| Topaz +10% to +15% resist all |
| Useless -80% damage |
| Valiant +56% to +70% armor |
| Vulnerable -51% to -100% armor |
| Warrior's +51% to +65% damage and +11 to +15 to hit |
| Weak -30% damage |
| Weird +81 to +100 to hit |
| White +10% to +20% resist magic |
| Wyrm's +61 to +80 mana |