Absorption -3 hit points per enemy hit
Accuracy +13 dex
the Ages Indestructible
Atrophy -1 to -5 dex
Balance faster hit recovery
Bashing damages the target's armor 8 to 24 AC per turn
the Bat adds 3% damage to your mana
the Bear knocks target back a square
Blood adds 5% of damage done to HP
Brilliance +11 to +15 magic
Brittleness -26% to -75% durability
Burning additional fire arrow attack that does 1 to 16 fire damage
Carnage +14 to +16 damage
Corruption lose all of your mana
Craftmanship +52% to +100% durability
the Crusaders 50% of the previous attack's damage is added to the next one
the Dark -4 squares of light
Decay at first does +200-300% damage which decays to -100% and then it will break
Deflection -4 damage
Devastation occasionally inflicts triple damage
Dexterity +1 to +6 dex
the Eagle +21 to +30 HP
Fire additional fire arrow attack that does 1 to 6 fire damage
Flame additional fire arrow attack that does 1 to 3 fire damage
the Fool -7 magic
the Fox +10 to +15 HP
Fragility Durability = 1
the Giants +16 to +18 strength
Gore +10 to +12 damage
Harmony fastest hit recovery
Haste faster attack
Health -1 damage per enemy attack
the Heavens +12 to +15 to all stats
the Jackal -1 to -10 HP
the Jaguar +18 to +20 HP
Jester casts random spells: Teleport, Town Portal, Guardian, Firebolt, Fireball, Lightning, Chain Lightning, Apocalypse, Stone Curse
the Leech 3% of damage done to life
Life -4 damage per enemy attack
Light +2 squares light
Lightning additional lightning arrow attack that does 1 to 10 fire damage
the Lion +55 HPMagic+1 to +5 magic
of Maiming +3 to +5 damage
the Mammoth +61 to +80 HP
of Mana has the effect of a partial mana potion
Many High Durability (bows)
Might +6 to +10 str
the Mind +6 to +10 magic
the Moon +4 to +7 all stats
the Night -2 squares light
the Pit -1 to -5 all stats
Quality +1 to +2 damage
Radiance +4 squares of light
Tears +1 damage per enemy attack
the Thief half damage from traps
Thunder additional lightning arrow attack that does 1 to 20 fire damage
the Tiger +45 to +50 HP
the Titan +21 to +30 str
Trouble -6 to -10 all stats
Osmosis -6 damage per enemy attack
Pain +4 damage per enemy attack
Paralysis -6 to -10 dex
Perfection +21 to +30 dex
Peril x2 damage to monster, x1 damage to you (may not always damage you)
Piercing each attack takes 2 to 6 AC from the target
Plenty High durability (for bows)
Power +11 to +15 str
Precision +16 to +20 dex
Protection -2 damage per enemy attack
Puncturing takes 4 to 12 AC away from target per attack
Readiness faster attack
Shock additional lightning arrow attack that does 1 to 6 fire damage
Skill +6 to +10 dex
the Sky +1 to +3 all stats
Slaughter +17 to +20 damage
Slaying +17 to +20 damage
Sorcery +16 to +20 magic
Speed faster attack
Stability faster hit recovery
the Stars +8 to +11 all stats
Sturdiness +26% to +50% durability
Strength +1 to +5 str
Spikes 1 to 10 damage to the attacker every attack
Swiftness swift attack
Thorns 1 to 6 damage to the attacker every attack
the Vampire 6% of damage of every attack added to mana
Vigor +16 to +20 vit
Vileness target does not heal
Vitality +1 to +5 vit
the Vulture -11 to -25 HP
Weakness -1 to -5 str
the Whale +81 to +100 HP
Wizardy +21 to +30 magic
the Wolf +30 to +40 HP
Zest +6 to +10 vit
the Zodiac +16 to +20 all stats