| Absorption -3 hit points per enemy hit |
| Accuracy +13 dex |
| the Ages Indestructible |
| Atrophy -1 to -5 dex |
| Balance faster hit recovery |
| Bashing damages the target's armor 8 to 24 AC per turn |
| the Bat adds 3% damage to your mana |
| the Bear knocks target back a square |
| Blood adds 5% of damage done to HP |
| Brilliance +11 to +15 magic |
| Brittleness -26% to -75% durability |
| Burning additional fire arrow attack that does 1 to 16 fire damage |
| Carnage +14 to +16 damage |
| Corruption lose all of your mana |
| Craftmanship +52% to +100% durability |
| the Crusaders 50% of the previous attack's damage is added to the next one |
| the Dark -4 squares of light |
| Decay at first does +200-300% damage which decays to -100% and then it will break |
| Deflection -4 damage |
| Devastation occasionally inflicts triple damage |
| Dexterity +1 to +6 dex |
| the Eagle +21 to +30 HP |
| Fire additional fire arrow attack that does 1 to 6 fire damage |
| Flame additional fire arrow attack that does 1 to 3 fire damage |
| the Fool -7 magic |
| the Fox +10 to +15 HP |
| Fragility Durability = 1 |
| the Giants +16 to +18 strength |
| Gore +10 to +12 damage |
| Harmony fastest hit recovery |
| Haste faster attack |
| Health -1 damage per enemy attack |
| the Heavens +12 to +15 to all stats |
| the Jackal -1 to -10 HP |
| the Jaguar +18 to +20 HP |
| Jester casts random spells: Teleport, Town Portal, Guardian, Firebolt, Fireball, Lightning, Chain Lightning, Apocalypse, Stone Curse |
| the Leech 3% of damage done to life |
| Life -4 damage per enemy attack |
| Light +2 squares light |
| Lightning additional lightning arrow attack that does 1 to 10 fire damage |
| the Lion +55 HPMagic+1 to +5 magic |
| of Maiming +3 to +5 damage |
| the Mammoth +61 to +80 HP |
| of Mana has the effect of a partial mana potion |
| Many High Durability (bows) |
| Might +6 to +10 str |
| the Mind +6 to +10 magic |
| the Moon +4 to +7 all stats |
| the Night -2 squares light |
| the Pit -1 to -5 all stats |
| Quality +1 to +2 damage |
| Radiance +4 squares of light |
| Tears +1 damage per enemy attack |
| the Thief half damage from traps |
| Thunder additional lightning arrow attack that does 1 to 20 fire damage |
| the Tiger +45 to +50 HP |
| the Titan +21 to +30 str |
| Trouble -6 to -10 all stats |
| Osmosis -6 damage per enemy attack |
| Pain +4 damage per enemy attack |
| Paralysis -6 to -10 dex |
| Perfection +21 to +30 dex |
| Peril x2 damage to monster, x1 damage to you (may not always damage you) |
| Piercing each attack takes 2 to 6 AC from the target |
| Plenty High durability (for bows) |
| Power +11 to +15 str |
| Precision +16 to +20 dex |
| Protection -2 damage per enemy attack |
| Puncturing takes 4 to 12 AC away from target per attack |
| Readiness faster attack |
| Shock additional lightning arrow attack that does 1 to 6 fire damage |
| Skill +6 to +10 dex |
| the Sky +1 to +3 all stats |
| Slaughter +17 to +20 damage |
| Slaying +17 to +20 damage |
| Sorcery +16 to +20 magic |
| Speed faster attack |
| Stability faster hit recovery |
| the Stars +8 to +11 all stats |
| Sturdiness +26% to +50% durability |
| Strength +1 to +5 str |
| Spikes 1 to 10 damage to the attacker every attack |
| Swiftness swift attack |
| Thorns 1 to 6 damage to the attacker every attack |
| the Vampire 6% of damage of every attack added to mana |
| Vigor +16 to +20 vit |
| Vileness target does not heal |
| Vitality +1 to +5 vit |
| the Vulture -11 to -25 HP |
| Weakness -1 to -5 str |
| the Whale +81 to +100 HP |
| Wizardy +21 to +30 magic |
| the Wolf +30 to +40 HP |
| Zest +6 to +10 vit |
| the Zodiac +16 to +20 all stats |